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Spellforce Platinum Edition Trainer

пятница 23 ноября admin 97
Spellforce Platinum Edition Trainer Average ratng: 9,4/10 5858 reviews

I have started the game with a melee hero, but now I feel like having your main hero being a melee fighter is a waste of hero potential. And it's not helpful that there is no way for me to respec my stats. When you are attacking with an army, which is most often the case so far, you usually have plenty of meat shields that together will be more useful at tanking than your hero. Even if you have your hero tank and your army consisting of ranged units, your hero can't hold all of the enemy melee units from attacking your ranged units.

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Also, melee heroes don't seem to have much in terms of AOE or ranged abilities, and since only a handful of fighters may clash in melee at the same time, the hero will often not be able to do any damage because he is standing around waiting for an opening. Having a magic-based hero seems most worthwhile since you have access to many spells for extra utility and gameplay engagement.

You can summon archer and fighter heroes that will do a good job at their tasks, but magic-based summons have way less spells that a main hero mage can have. What do you guys think? Any tips on continuing as a melee hero and being useful? I prefer the solo style of play, meaning I don't build a base in most missions, and for that style, a melee heavy weapons warrior is actually a much stronger choice than a mage. I've beaten the game with a solo elementalist and a solo necromancer before, and while they were both powerful, sometimes they were also tricky to play - spells consume a lot of mana, your character is rather frail, being surrounded means your spells are going to be interrupted, and high-resist enemies are nigh unkillable without support heroes.

Spellforce

Besides, running around in circles and waiting for the next regeneration tick is not exactly heroic, too. A heavy warrior with some light magic for heals deals a sick amount of damage without having to rely on any other resources. There are activatable abilities to make combat more engaging, too, and destroying enemy buildings becomes a much faster process thanks to a large blade/mace you're packing. So, I'd say that the choice of a hero comes down to your personal preference. Even if you play with an army, your hero still serves as a much better tank than generic units, thus allowing you to concentrate fire on sturdy bosses for longer periods of time. Some optional bosses in the game are powerful enough to decimate 70-80 normal units while resisting the entirety of your magic attacks, so you really NEED an actual tanky hero to handle them.